Join Us on Facebook
Follow Us on Twitter
Hang with Us on Google+
Follow Us
  • XBOX Reveal 2013 - May 21, 12pm CDT (17:00 GMT)

  • Shoutbox > General Channel

    Our LIVE stream score submissions are starting to come in. Feel like scorechasing and getting your name on our scoreboard? Go to our Retroids Videolympics Scoreboard and put up a high score today!
    Empty the chat input field
    Loading ...
    MGC Chatbox Evo v3.3.0 by MGC © 2008-2012
    The rules are easy. Don't be a douchebag. We ban douchebags.
    General help
    The MGC Chatbox Evo is really easy to use

    You can :
    1. Send chats : you just have to enter the text in the dedicated input field and then to validate it by pushing the return key ou by clicking on the OK button.
    2. Format the chats :
    3. once you un-collapse the chatbox formatting toolbar by clicking on the BBCode button, you have access to different formatting options for your chats. You can format a chat by selecting a part (or the totality) of it and then select one of the buttons/list. You can also add empty formatting tags by selecting nothing and clicking one of the buttons/menu thus allowing you to add the chat text afterwards between these tags.*
    4. Access to the different channels : you can have access to different channels restricted to only some usergroupds or for specifics use of the chatbox. The different channels are accessible from the buttons on the left of the chatbox.*
    5. Edit your chats (or others chats) : the edition of a chat can be done by a simple double-click on it.*
    6. Use specific commands : some commands can be accessible in the chatbox depending on the will of the administrator(s) of your forum. These commands let you execute specific actions of formatting, management, etc... You will herebelow the information on the command which are accessible to you. You must notice that you are not forced to use the command prefixes (/command_name) when you use them in the channel they are attached to (except in the general channel).*
    * : Depending on the settings chosen by the administrator(s) of the forum, you might not have access to all these features.

  • Date Player Game Platform Method Score Rank
    04/08/2013 Fat Nick Bank Panic Sega Master System Points 348250 1
    04/03/2013 Justin Gorson BioMetal Super Nintendo Points 82300 1
    03/23/2013 Eric Bailey Marble Madness Nintendo Entertainment System Points 128470 1
    03/24/2012 James White Joust Atari 2600 Points 109750 2
    03/24/2012 Anthony Schwader Gradius Nintendo Entertainment System Points 71700 3
    03/24/2012 James White Space Invaders Atari 2600 Points 19830 1
    03/24/2012 James White Pac-Man Atari 2600 Points 4104 3
    03/24/2012 Jason Loeffelholz Marble Madness Nintendo Entertainment System Points 23390 2
    03/24/2012 Josh Bolinger Gradius Nintendo Entertainment System Points 107800 2
    03/24/2012 Jason Loeffelholz Pac-Man Atari 2600 Points 4334 2
  • Galaga Turns 30: What You Might Not Have Known About This Arcade Classic

    The latest Namco Generations retro remake title Galaga Legions DX hit XBox Live this week, and is well worth the 800 Microsoft points it costs to download. As reviewed recently in my E3 preview of the title, this newest version of Galaga is a great improvement over the often frustrating Galaga Legions from a few years ago, due in large part to the inclusion of dual-stick firing controls and more creative enemy movement. This new release is part of Namco Bandai's celebration of the 30th Anniversary of the original Galaga, which first hit North American arcades in the fall of 1981. Every generation of gamer is familiar with Galaga, which has likely been played by more people than any other video game title in history outside of Pac-Man and Tetris.

    While everyone is familiar with the original classic, today I'd like to share some Galaga trivia that might not be known by even some of the game's biggest fans.

    Galaxian II?
    While Galaga is the more familiar game title, some die hard fans don't realize that the original Galaga was actually a sequel to the 1979 smash hit Galaxian.
    Galaxian took the popular style of Space Invaders and gained a great deal of attention in it's own right by being among the first video games ever to include a full color monitor and divebombing enemy aliens.
    Slower paced and more challenging than Galaga, Galaxian contains no dual ship abilities nor challenging stages. The big challenge of the game was nailing the enemy flagship escorts then the flagship itself to gain big points.
    All these decades later, Galaga has clearly gained a stronger grip in pop culture history than Galaxian, but failed to sell as many coin-op units in North America as it's 1979 counterpart. Galaxian sold 50,000 legal units stateside to Galaga's 40,000.
    However, Namco did not celebrate Galaxian's 30th birthday as it has for Pac-Man and now Galaga.

    Homebody? I think not
    Galaga became a sleeper hit upon it's release to a market that had become obsessed with cute and cartoonish games such as Pac-Man and Donkey Kong. While never a number one smash hit, the game managed to have a far longer lifespan than most of the other games that came out over the years to follow.
    Despite this success, no legal home version of the smash hit came into US homes until 1987, when a version of the classic hit the quickly forgotten Atari 7800.
    Originally planned for a 1984 release, the Atari 7800 was shoved into warehouse space when the US video game market crashed around the same time, taking this first home version of Galaga with it. When Nintendo found success with the Nintendo Entertainment System, Atari sold off the long-stored 7800s and finally brought Galaga home.
    An NES version hit stateside in 1988, and Galaga has since appeared in almost every successfully marketed home game console since.

    What in the world is a Bosconian?
    Bosconian was another late 1981 Namco release, also produced stateside by Bally/Midway.
    Some collectors over the years have located original Galaga machines that were converted at the factory from unsold Bosconian machines. The two games had similar hardware and cabinet styles, allowing for the folks at Midway to quickly make the alterations.
    Information online claiming that the Bosconian conversion cabinets were the first Galaga machines produced, however, is incorrect. The two games were produced at the same time, with Galaga actually beating Bosconian to gameroom floors by almost a full month.
    The conversions came during the production run period to keep up with unexpected demand for Galaga while eliminating an unsold inventory of Bosconian machines.

    The game that keeps on giving
    For a game title that was not expected to be a hit in North America, Galaga has seen numerous arcade re-releases.
    The first re-releases came in 1983, when Bally/Midway ran off a few thousand more Galaga and Ms. Pac-Man machines to keep up with continued demand. This was met with great controversy at the time from arcade operators already facing an oversaturation of coin-op games with little to no resale value, as used Galaga and Ms. Pac machines were retaining more value than any other older title at the time.
    In 1995, Galaga returned to arcades as one of the titles in the Namco Classic Collection Volume I, an arcade conversion kit that also contained Mappy and Xevious. This marked the first full re-issue of the classic, even beating Pac-Man to an arcade return (Pac appeared in Volume II of this short series).
    In 2000, Galaga made another return to gamerooms and pizza parlors across the country with Ms. Pac-Man/Galaga: Class of 1981. This boardset was slightly retooled and re-released again in 2005 as Pac-Man 25th Anniversary, and more recently a unreal FIFTH legal arcade reissue as part of the 12-in-one Pac-Man's Arcade Party by Namco.

    There's a killscreen coming up, sort of
    The cult hit film The King of Kong: A Fistful of Quarters has put the gaming term kill-screen (a point in a game that cannot be passed to do a glitch or oversight in the game program) into the pop culture lips.
    Like Donkey Kong, Pac-Man and Ms. Pac-Man, Galaga has a kill-screen as well, if on the correct difficulty.
    What is seen by the gamer upon completion of 255 stages depends on the difficulty setting. The settings used by gamers who have successfully marathoned the game were using the hardest setting, which allows the game to continue past this point.
    On some of the lower difficulty settings, as well as re-releases such as The Class of 1981 machine, Galaga might trigger a reboot or can lock up on a "Stage 0" which allows the player to continue to move a fire, but never do any enemies swoop down again. The "Stage 0" situation requires the game to be powered off and restarted if another gamer is to blast any more bugs that day.
    Sticking Galaga on "Stage 0" was a fun hobby of the very author of this column in 1995. With a sickening six hour gap between two college courses one semester, I would run up the Galaga in the student break area to "Stage 0" and take seat across the way to watch the reactions of puzzled players who'd walked up to the machine.

    What's in a number?
    In 1984, Midway brought over Gaplus, the third in the series.
    A very tough and challenging title, there was hope for Gaplus to help slumping video arcade game earnings at the time, but it was not meant to be.
    After it's initial release, Midway altered the title of Gaplus to the confusing Galaga 3, hoping the name recognition of the previous hit game would help sales and earnings. This move forever confused the lineage of the series, as Gaplus was really Galaxian 3 or perhaps Galaga 2.
    Seemingly in an attempt to further confuse arcade patrons, Galaga '88 came out in 1987. While named for the year, some thought the number to be of other significance, even when renamed Galaga '90 for a home release and later back to Galaga '88 for later home collection reissues.
    Galaxian 3, released after Galaga '88, was the title of a theatre system arcade release by Namco in 1990, despite it techically serving as the fifth game in the series, which in order reads as Galaxian, Galaga, Gaplus/Galaga 3, Galaga '88/Galaga '90 then Galaxian 3.
    Despite all of it, people continued to play 1981's Galaga.


    To contact the author of this story, please e-mail him at psp@patrickscottpatterson.com or visit his website at www.PatrickScottPatterson.com.
    Please provide this source and back link to this first publishing of this story if using or reporting it on another website or news source.
    Original source: Examiner.com


    Comments 8 Comments
    1. martyg's Avatar
      martyg -
      Patrick, nice article just a little off on the some of the early history regarding color monitors as well as the 7800.

      Galaxian is more known for being the first with multi-colored sprites, not among the first with a color monitor. Colored monitors were in use in video coin-ops since the mid 1970's.

      As for the 7800 being "quickly forgotten", that's not exactly accurate. In the US, contrary to what often gets reported on fan sites, the 7800 actually lead the Master System in total sales. That was one of the prime factors for Sega approaching Atari Corp. to do an OEM version of the Genesis for the US market when they were looking to launch it here. That only failed because Jack wanted international rights, not just the US, and Sega decided to do it themselves here.

      Likewise the 7800 was not dusted off in response to the NES, that's a myth. First, we're talking about two different Ataris. There's Atari Inc. (the Warner company) and Atari Corp. (Jack Tramiel's company). Atari Inc.'s 7800 was designed under Warner actually via a contract with GCC. When Jack bought out Atari Consumer to fold in to TTL and start Atari Corp., there was an issue with whether Warner or now Jack owed GCC for the MARIA development and development of the launch titles. Hence the sitting in a warehouse, which had nothing to do with the crash. They haggled back and forth on the chip dev payment until Spring of '85, at which point Jack relinquished and sent GCC the payment. Then they negotiated for the launch title payment, and settled that by the Summer of '85. At that point Jack started looking for people to head a relaunching of the consumer video games division, including re-launching the 7800 and the cost reduced 2600 (the Jr.). He approached Mike Katz (then heading Epyx) and eventually wooed him away to join up by late September/early October (with the official announcement going out later that Fall). Katz immediately went about setting the relaunch of the 7800 in motion including looking towards licensing of more games. All of this with Nintendo not even a blip on anyone's radar yet, who themselves were just starting a limited test marketing in New York (which according to January CES reports, retailers there did not consider a success). In fact the first Katz heard of them was while looking for licenses of current arcade titles and finding they were already locked in to Nintendo.

      Likewise the Tramiel era Galaga was released in 1986, not 1987. The confusion is from two different label variations.
    1. Trickman's Avatar
      Trickman -
      Marty, thanks for your input. You're a master of knowledge, esp. on the Atari front.
    1. OriginalPSP's Avatar
      OriginalPSP -
      This article was written for the layman... hence the slight liberties in a lot of the trivia. The average joe isn't gonna read the fine details.

      Thanks for the knowledge input, however.... but here's one back... I go by Scott
    1. DHG Hunter's Avatar
      DHG Hunter -
      Quote Originally Posted by OriginalPSP View Post
      This article was written for the layman...
      Wesa laymen?

      Later.
    1. martyg's Avatar
      martyg -
      Scott, I used to think that way as well years ago when I first started writing articles and it's something I also had a discussion with some of the other writers at RetroGamer about when I first started fact checking there. The problem is, the "fine details" actually have more of an impact than you realize. People use even the most casually written and presented of articles as references and sources of knowledge.

      And the fact that you actually took the time to address the very idea of "fine details" elsewhere in your article ("Information online claiming...") shows you understand this. And it comes off a bit puzzling if not contradictory in light of the "laymen" comment. Like some facts are important to get right for the "average joe" and not others.

      I've been dealing with the side effects of "they're not going to care about all the right facts" for years now, and I can tell you once something is embedded in the public consciousnesses it's very hard to weed out. And every little thing contributes to that.
    1. OriginalPSP's Avatar
      OriginalPSP -
      I agree with that... misinformation is why people think the Pac-Man ghosts have two names when "Character" is actually describing their behaviors. It's why people think Pong is the first video game when it is not, etc.

      However, in some cases, such as the statement that Galaxian was one of the first color monitor games, is also subject to interpretation. Note that I did not say it was the first color monitor game, as many often do... but ONE of the first. Yes, there were some years prior to it, but at the time Galaxian had come along it was still very very uncommon. Most arcade games continued to have black and white going into 1979... some even came out in 1980 and 1981.

      At the time Galaxian was made, the only games that ever sold more than Galaxian were Asteroids and Space Invaders... both black and white games. Most people never saw the previous ones, which weren't common nor produced in big numbers.

      As far as the Atari 7800 figures go... I am not as well versed in the 7800 as I am other eras of gaming, and the fact checking done doesn't line up with yours. So it is. Perhaps the Wikipedia articles and the like should be updated with someone that has full factual information, such as yourself. Comparing 7800 sales numbers to SMS numbers doesn't argue much, as I would write the same thing about the SMS. When talking about classic systems, the average joe on the street is unlikely to have owned nor remember either of them.

      Honestly best not to overanaylze a fun "popcorn" article when, in fact, I've been writing far more detailed items for years (such as a detailed rundown of the true causes of the mid-80s crash, correcting a number of urban legends within).

      I won't mention the irony of someone getting someone's preferred name incorrect while telling him of fact checking, btw . Easily found bit of info across at least 16 websites and all...

      Smile
    1. martyg's Avatar
      martyg -
      1) I wasn't debating you stated Galaxian was first. I was stating it's known more for being the first with multi-colored sprites. It's not exactly like I'm pulling this out of thin air, that's been the norm for many years (besides the incorrect one that appears about it being the first color game).

      2) My facts regarding the 7800 came directly from the people involved, such as Mike Katz, people at GCC, etc. As a professional industry historian, that's where I usually go for the facts. Direct interviews, actual paperwork, engineering logs, etc., etc. That includes the industry document archives I and my business/research partner Curt Vendel run (Curt's actually the one that provides the current Atari with their resource regarding legacy properties). The matters regarding the 7800 that I mentioned, were also pretty well covered in my article in RetroGamer last year.

      3) As for Wikipedia, I'm actually very involved over there in the video game project. The problem is you can't use direct interviews, personal insight, etc. there. Wikipedia is structured around the use of verifiable 3rd party published sources as references. In the same token, someone could add a reference to my RetroGamer 7800 article, but I couldn't add it myself (COI rules). Though more to your point, I looked at the Wikipedia article and it doesn't state it was shoved in a warehouse because of the crash. It simply states it was "cancelled" because of the sale and languished in warehouse shelves until January of '86. All of which is correct.

      4) As far as sales figures, I'm not sure what your point is. According to internal Atari Corp. sales figures (which were pulled from Atari Corp.'s mainframe backup) and Sega's publicly released US sales figures, Sega was a distant 3rd in the US with sales of the Master System. Likewise, it's a matter of fact that Sega approached Atari Corp. to release the Genesis in the US, and it was because of the sales issues they had with the Master System here. This is coming verbatim from Mike Katz. The Genesis/Megadrive talks fell apart when Jack wanted international rights, not just US rights. They were already working on their own 68000 based console (an advanced ST based one and just starting talks with Flare for what would be the Panther), and wanted an all or nothing accordingly. The irony is Mike would leave Atari Corp. to retire and then come out of it several months later to lead over at Sega for the Genesis.

      5) There's no irony at all actually, I wasn't aware your name here needed fact checking. Nor that someone I've never heard of would try to use their preferred name in a childish "gotcha" maneuver. It's akin to seeing someone on the street for the first time and upon seeing their name tag that says "Pattrick Scott Patterson" complete with advertised website of pattrickscottpatterson.com, saying "Hi Pattrick" and then in response "I go by Scott, how could you not know that? Why wouldn't you have searched for that before meeting me?" Terry asked me to start writing articles for here, I stopped by and saw yours. Liked it, just had qualms with two things that I thought I'd mention out of courtesy, and now we're here.

      If you're in to the whole popcorn article thing, I'll know what to expect then in the future and will refrain from helping out with any more information.
    1. OriginalPSP's Avatar
      OriginalPSP -
      Gotta love overthought remarks that I stated with a smile, man. C'mon... seriously.

      Not even spelling the first name you thought I went by correctly in your latest remark does bring me to a more ironic point, however.

      In person, to one who's never met me, I simply note my preferred name in a polite fashion. This is not a case of meeting in person, however. Big difference between an in-person meeting and an online discussion, as online one can click ONCE to learn about most people.

      Online, I still find it ironic that I'm nailed for 'fact checking' when you did the same thing you 'helped out" with. I looked at a few websites online that you now state have incorrect info but did the same thing in regards to my name, or me, for that matter.

      If you wish to make comments to me in such a serious and scolding fashion, then I will do the same this time around. When addressing a person online, I find it's best to take a few seconds of your life to learn about that person first when a link is right there and all. It's just polite to know something about a person when possible, and a very very very brief look at my site, Facebook, Twitter, LinkedIn, or even a simple Google search would have sufficed.

      Nothing childish about it... in fact, it shows of one's professionalism if they take a second to ensure that they got a name correct, especially if you are going to correct that person.

      The information you correct me on was presented the same manner as it exists all over the internet... while a 3 second look at my site by yourself would have come off as polite... especially when you misspell it repeatedly later on top of it all.

      This is the kind of thing that can make a person look like an ass, honestly. How's the old saying go? "I don't care what the newspapers say about me as long as they spell my name right." It's a HUGE thing in both journalism and business to not only ensure you know names, but that you call a person by a preferred name, especially when it can be found by even the most inept person in nanoseconds.

      I'm a nice guy... here because I love gaming... was at the MGC to speak with the rebranding of Retroids and promote this site whenever possible, and while I appreciate discussion I, like most, would find an incorrect name (preferred name OR spelling... both of which you've now done) a bigger crime than the material in which you feel the need to correct me on.

      (As far as my point about the sales figures... EVERYONE other than the NES was "quickly forgotten" by the general public for that time period. EVERYONE was a distant seller, so my original statement matters not to which sold more between the SMS and 7800. Still not sure what you are trying to correct there, as my article never mentioned the SMS, only calling the 7800 quickly forgotten... which is was to the average joe. So was the SMS or anyone else not named Nintendo at that point in time)