by, 02-10-2012 at 03:12 PM (853 Views)
Why Amy ainít the worst thing in gaming since Superman 64
Amy is the latest entry into the world of survival horror gaming: a world full of blood, monsters, and (usually) a story that will chill you to the bone. This is the story of Lana and Amy. It opens with the two riding a train to an unknown destination. All seems well, until BAM!. Lana awakens in the wreckage of their train car in a city full of zombies. And thus begins our adventure into a world of frustration and poor game design.
One thing youíll notice almost immediately is the gameís inability to hold a steady frame-rate. It really took me out of the experience a few times when things started chugging when I turned too quickly. Youíll get used to it, but it can be a little jarring at times, especially in the more active parts. But in all honesty, I would call this the worst part of the game.
The game plays like the latest entry in the Siren series, Siren: Blood Curse; a really basic combat system and kind of awkward controls. I say kind of, because if you have ever played a survival horror game, this will all come naturally to you (one bit of advice, steer using the right analog stick. YouĎll only get frustrated if you use the left for everything). Your only tools of defense come in the form of wood planks. While that doesnít sound all that threatening, you smack a zombie in the head a few times, he ainít getting up.
Now while all of this is mediocre, you may be asking ďwhy should I get this?Ē. Well, hereís where the game starts to make itself standout: like a lot of games, you have to escort someone around, this in the form of Amy. And while a lot of times your partner hides in the corner, Amy carries her own weight here, in the form of psychic powers to make your trip easier. This I really liked, but they didnít do all too much with it. You get the same few powers throughout which doesnít leave much room for experimentation. But still a neat idea all the same.
Amy also finds other ways to make herself useful: you see, the world is full of a deadly radiation; Amyís psychic powers happen to make her a radiation sponge. Two and two together, Amy is your portable health station. But, it isnít that simple! The more radiated you become, the more zombie-like you begin to look; at which point, you can walk right by your fellow monsters with no worry. One part of this game that works well is finding the balance between clinging to the little girl, or facing the world all your own.
And here is where this review comes to an end. Like that? Yeah. Cause this game ends rather abruptly. This seems like a case where the developers wanted more time to make a full $20 PSN title, and were pushed to get the game out. So while the game comes out a half-finished product, the price comes at $9. Iíll give the game a C+, 6 out of 10, 2 and a half stars, whatever you want. If you like survival horror games, it isnít a bad investment. If you have the cash and were intrigued by the game, give it a go. Just be prepared of some quirks that will annoy the ever-living hell out of you.
A quick side note, wanted to give some props to the sound design. Really liked the music, and the subtle noises did create a real atmospheric experience