[20:33:47] primebuster: he was a favourite in the PS2 3d games
[20:34:15] primebuster: they'll have to change him up a bit tho, cos he uses kinetic powers like ermac
[20:34:26] primebuster: they should focus on the fact that hes blind for his moves
[20:34:44] AlFighter27: haha, like when you play as him the screen is just black
[20:34:50] primebuster: lol
[20:35:11] primebuster: nah, more like his moves are possibly all parrys or triggered when an enemy comes close?
[20:35:21] primebuster: like, he can hear them
[20:35:30] AlFighter27: hrm
[20:35:46] primebuster: i think that would be cool, add a layer of gameplay other than simple rushdown tactics
[20:36:09] AlFighter27: mhm
[20:36:15] AlFighter27: that's an interesting idea
[20:36:23] AlFighter27: would make him uber hard to play though
[20:36:27] AlFighter27: at least for me
[20:36:30] AlFighter27: i hate keep-away
[20:36:36] primebuster: being blind should have a feeling of handicap
[20:36:45] AlFighter27: agreed brah
[20:36:49] AlFighter27: you should be designing this game
[20:36:51] AlFighter27: !
[20:36:56] primebuster: i know
[20:37:01] primebuster: i have amazing ideas!
[20:37:46] primebuster: its not like the idea of parrys in the game would be unique to him, after all, smoke has his shake, and cage has his X-Ray
[20:39:14] primebuster: i mean, smoke can parry nearly everything with his enhanced shake, it should be like that with kenshi... he has different parrys for high and low, and he has a seperate parry for projectiles. it would make him uber hard to play, but its no different than playing Hakumen in BlazBlue then
[20:39:29] primebuster: he should be really weak unless he connects a parry
[20:40:14] primebuster: and obviously he should have a parry for his X-Ray as well
[20:40:59] primebuster: its a better idea than using kinetic powers, cos then hed just play more or less like ermac, and thats always a "keep away" game anyway
[20:41:53] AlFighter27: yeah
[20:41:55] AlFighter27: and to balance that
[20:42:04] AlFighter27: they'd allow easy combos in and out of parrys
[20:42:38] primebuster: aye, he should have a high damage reduction tho, cos his moves should be weak unless a parry connects
[20:44:00] primebuster: could even add a slight comedy element to him as well, like when he swings his sword he should occasionally lose balance slightly or have a longer recovery cos he never truly knows when hes gonna connect
[20:47:33] AlFighter27: hahaha
[20:47:37] AlFighter27: makes sense
[20:47:52] AlFighter27: i doubt he'll be this aweome though
[20:48:27] primebuster: like, maybe when hes really far away or really close he's less chance of the long recovery, but mid-screen might be his weakness, cos he doesnt really know how close he is to them
[20:49:01] primebuster: like, up-close he can hear them, and far away he cant, so theres no danger of him failing the strike, but medium range is like "ehh, will, i hit, or not?"
[20:49:53] primebuster: so a cool tactic against him may be to dash in and out to force kenshi to try striking, but tricking him into missing.