Join Us on Facebook
Follow Us on Twitter
Hang with Us on Google+
Follow Us

Shoutbox > General Channel

Our LIVE stream score submissions are starting to come in. Feel like scorechasing and getting your name on our scoreboard? Go to our Retroids Videolympics Scoreboard and put up a high score today!
Empty the chat input field
Loading ...
MGC Chatbox Evo v3.3.0 by MGC © 2008-2012
The rules are easy. Don't be a douchebag. We ban douchebags.
General help
The MGC Chatbox Evo is really easy to use

You can :
  1. Send chats : you just have to enter the text in the dedicated input field and then to validate it by pushing the return key ou by clicking on the OK button.
  2. Format the chats :
  3. once you un-collapse the chatbox formatting toolbar by clicking on the BBCode button, you have access to different formatting options for your chats. You can format a chat by selecting a part (or the totality) of it and then select one of the buttons/list. You can also add empty formatting tags by selecting nothing and clicking one of the buttons/menu thus allowing you to add the chat text afterwards between these tags.*
  4. Access to the different channels : you can have access to different channels restricted to only some usergroupds or for specifics use of the chatbox. The different channels are accessible from the buttons on the left of the chatbox.*
  5. Edit your chats (or others chats) : the edition of a chat can be done by a simple double-click on it.*
  6. Use specific commands : some commands can be accessible in the chatbox depending on the will of the administrator(s) of your forum. These commands let you execute specific actions of formatting, management, etc... You will herebelow the information on the command which are accessible to you. You must notice that you are not forced to use the command prefixes (/command_name) when you use them in the channel they are attached to (except in the general channel).*
* : Depending on the settings chosen by the administrator(s) of the forum, you might not have access to all these features.
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50

Thread: Kingdoms of Amalur: Reckoning

  1. #21
    Ambassador of Awesomeness Anim8td_fan's Avatar

    Join Date
    Mar 2008
    Location
    A dark cave a.k.a. my room
    Posts
    2,744
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Blog Entries
    7
    Chats
    8142
    Gamer IDs

    Gamertag: Anim8td Fan 413 PSN ID: Anim8td_fan Wii Code: a bunch of bleeps and bloops

    Default Re: Kingdoms of Amalur: Reckoning

    I downloaded the demo last night but haven't played it yet. After seeing some videos of the game on Giantbomb my interest on the game went from I have no idea what this is to It looks kind of cool and I'll have to check it out.
    No one can stop the power of SCIENCE!
    PSN: Anim8td_fan Xbox GT: Anim8td Fan 413 Twitter: @Anim8td

  2. #22
    Gold Member saskbob's Avatar

    Join Date
    Aug 2008
    Location
    New Saskia
    Posts
    2,169
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Blog Entries
    4
    Chats
    25681
    Gamer IDs

    Gamertag: saskbob PSN ID: SaskBob

    Default Re: Kingdoms of Amalur: Reckoning

    The ui is a bit jarring after the clean clean lines of the skyrim menus. So far I'm not seeing much at all different from fable, even the ranged combat works the same. I was sort of rushing though.

  3. #23
    Gold Member vitaminamy's Avatar

    Join Date
    Jun 2010
    Location
    Oregon
    Posts
    146
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    7
    Chats
    5
    Gamer IDs

    Gamertag: vitaminamy PSN ID: vitaminamy

    Default Re: Kingdoms of Amalur: Reckoning

    Played the demo last night and I will be picking it up for sure... I need more good RPGs in my gaming diet.

  4. #24
    Admin Extraordinaire Trickman's Avatar

    Join Date
    Feb 2007
    Location
    Someplace in the U.S.
    Posts
    6,095
    Tournaments Joined
    1
    Tournaments Won
    0
    Thanks
    17
    Thanked 7 Times in 7 Posts
    Blog Entries
    3
    Chats
    8282
    Gamer IDs

    Gamertag: TrickmanTerry PSN ID: Trickman Steam ID: trickmanterry BattleTag: Trickman#1498 Wii Code: 0116 5433 1365 2663

    Default Re: Kingdoms of Amalur: Reckoning

    Quote Originally Posted by saskbob View Post
    The ui is a bit jarring after the clean clean lines of the skyrim menus. So far I'm not seeing much at all different from fable, even the ranged combat works the same. I was sort of rushing though.
    I never played any of the Fable games, so I have no comparison. Seems pretty fun to me, though and will want to pick it up at some point.
    -- Trickman Terry
    terry@retroids.com

    Fear not, sans-genitalia fairy! - Sword of the Berserk: Gut's Rage
    Not a real quote.




    XBL: Trickman Terry --- PSN: Trickman --- Twitter: trickman --- 3DS: 1891-1331-2013

  5. #25
    Bronze Member deadward's Avatar

    Join Date
    Jul 2007
    Location
    Fort Worth, TX
    Posts
    438
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    21
    Chats
    5
    Gamer IDs

    Gamertag: deadward PSN ID: deadward Raptr ID: deadward Wii Code: 5994-0479-1615-4381

    Default Re: Kingdoms of Amalur: Reckoning

    I've been getting more and more interested every time something new pops up on this game, and the demo sealed the deal. I'm ready for this game to drop right now.

    I know it's too much to ask, but if the Amalur MMO could be anything like this combat-wise I'd probably never get up from the computer. Give me WoW that is actually engaging to play and you can have all my money.
    Currently into: 15th century villages, poutine, and holding onto a play off spot

  6. #26
    Ambassador of Awesomeness Anim8td_fan's Avatar

    Join Date
    Mar 2008
    Location
    A dark cave a.k.a. my room
    Posts
    2,744
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Blog Entries
    7
    Chats
    8142
    Gamer IDs

    Gamertag: Anim8td Fan 413 PSN ID: Anim8td_fan Wii Code: a bunch of bleeps and bloops

    Default Re: Kingdoms of Amalur: Reckoning

    I finally got around to playing this and I think I'm going to do the same thing as Terry, wait for a drop in price to around $40. I kept getting a Dungeon Siege 3 feeling while playing the demo which I wasn't all that enthralled about after playing the game but I was hyped for it as much as I was for Reckoning because of the cool combat videos that are highlighted by the developers.
    No one can stop the power of SCIENCE!
    PSN: Anim8td_fan Xbox GT: Anim8td Fan 413 Twitter: @Anim8td

  7. #27
    Sol Primeguy Primebuster's Avatar

    Join Date
    May 2009
    Location
    Scotland, aye?
    Posts
    998
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    6
    Thanked 7 Times in 7 Posts
    Chats
    12574
    Gamer IDs

    PSN ID: Primebuster BattleTag: Prime#2471

    Default Re: Kingdoms of Amalur: Reckoning

    Quote Originally Posted by deadward View Post
    I know it's too much to ask, but if the Amalur MMO could be anything like this combat-wise I'd probably never get up from the computer. Give me WoW that is actually engaging to play and you can have all my money.
    I got the same feeling man, i was like "why isnt this co-op multiplayer?" that would shoot this game through the roof as far as wow is concerned. (WoW's lore still kicks ass tho)

    ~Prime
    "Hello, commander. In light of the recent extraterrestrial incursion, this council of nations has convened to approve the activation of the DownToForit XCOM project. You have been chosen to lead this initiative; to oversee our first, and last, line of defence. Your efforts will have considerable influence on this planet's future. We urge you to keep that in mind as you proceed... Good luck, commander." Follow us on twitter @downtoforitx

  8. #28
    Gold Member saskbob's Avatar

    Join Date
    Aug 2008
    Location
    New Saskia
    Posts
    2,169
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Blog Entries
    4
    Chats
    25681
    Gamer IDs

    Gamertag: saskbob PSN ID: SaskBob

    Default Re: Kingdoms of Amalur: Reckoning

    Quote Originally Posted by Trickman Terry View Post
    I never played any of the Fable games, so I have no comparison. Seems pretty fun to me, though and will want to pick it up at some point.
    Played more today and paid attention and the demo has grown more on me. I loved fable so not really a knock necessarily I just hope the scope of the world is much bigger than fable. One thing, as soon as I met hughes the audio goes buggy and then it shoots through all the dialogue choices so I can't tell what's going on. I'm downloading the PC demo to see if it's more stable. Dudes track record on PS3 is terrible.

  9. #29
    Podcaster thesau31's Avatar

    Join Date
    Feb 2008
    Location
    Milwaukee, WI
    Posts
    3,082
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 4 Times in 3 Posts
    Chats
    630
    Gamer IDs

    Gamertag: thesau31 PSN ID: thesau31 BattleTag: Thesau31#1350 Wii Code: 3434 8014 5849 8142

    Default Re: Kingdoms of Amalur: Reckoning

    Quote Originally Posted by saskbob View Post
    ... I just hope the scope of the world is much bigger than fable. ...
    I doubt you'll have any problems with the size of this game. R.A. Salvatore has supposedly created 10,000 years of history surrounding Amalur, and they've claimed that Dev speed-runs in which they do everything there is to do push 200 hours. Granted, that's all out of their mouths, so take that for what it is, but even with inflated numbers that sounds to be awfully deep.

    Dudes track record on PS3 is terrible.
    If at all possible, I would stay away from the PS3. I played both the 360 and the PS3 demos, and the framerate on PS3 was horrendous. I've experienced a few bugs, and I've heard that the game has some bugs - but 360 or PC are starting to sound like the better choice in that department. 360 also seems to be a bit more stable than PC.

  10. #30
    Guru Meditation Error RPT's Avatar

    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,611
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 1 Time in 1 Post
    Blog Entries
    34
    Chats
    533
    Gamer IDs

    Gamertag: CS RPT PSN ID: CS_RPT Steam ID: cs_rpt Raptr ID: RPT BattleTag: RPT#6535 Wii Code: 0373-7242-1044-1794 ORIGIN ID: CS-RPT

    Default Re: Kingdoms of Amalur: Reckoning

    I tried the 360 demo and it was super glitchy. They ranged from weird graphical stuff, with polygons stretching off to forever, through to seriously annoying when my attack buttons decided to stop working, casting a spell fixed that one though.

    Bugs aside I thought the game was pretty fun but something about it felt off. I think it was the camera as it always felt too close and low to the ground so I could never fully see what I wanted. Can't say I'll be rushing out to get it but I could see picking it up on the cheap later.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •