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Thread: Skullgirls

  1. #1
    Admin Extraordinaire Trickman's Avatar

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    Default Skullgirls

    Skullgirls gets a release date of April 10, 2012...just a few days away! Supposed to be a $15 title. Let's hope this animated fighting game lives up to the hype.

    -- Trickman Terry
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  2. #2
    Guru Meditation Error RPT's Avatar

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    Default Re: Skullgirls

    I do hope this turns out well. I know they have had a ton of input from the fighting game community throughout development. I just wonder how much traction it will gain.

  3. #3
    Ambassador of Awesomeness Anim8td_fan's Avatar

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    Default Re: Skullgirls

    Quote Originally Posted by RPT View Post
    I do hope this turns out well. I know they have had a ton of input from the fighting game community throughout development. I just wonder how much traction it will gain.
    It helps that they have MikeZ on the dev team since he is a well known Guilty Gear/BlazBlu player and had a lot say on how the game plays. Also its good that there will be a demo since I'll check that out.
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  4. #4
    Gold Member Pigpen's Avatar

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    Default Re: Skullgirls

    this game looks mad fun, im ready for tomorrow.

    "I'm gonna take this disk out, snap it, and cut my wrists with it" BluSteele

  5. #5
    Podcaster BluSteele's Avatar

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    Default Re: Skullgirls

    I've heard plenty of good things about Skullgirls, so I'm looking forward to trying it out. I'm a little wary of Double as a character though, she reminds me way too much of Arakune/Eddie that I could see her being a huge pain in the ass to deal with.

  6. #6
    Gold Member Pigpen's Avatar

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    Default Re: Skullgirls

    shes like a blend
    character, borrows peoples moves but with different properties.

    "I'm gonna take this disk out, snap it, and cut my wrists with it" BluSteele

  7. #7
    Podcaster BluSteele's Avatar

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    Default Re: Skullgirls

    I know she's a copy character, but I'm mostly concerned about her Miss Fortune Super. It brings back bad memories of Arakune bug swarms; I've read that her meter gain is reduced while in it so it will hopefully not be abusable, but I'm still wary.

  8. #8
    Ambassador of Awesomeness Anim8td_fan's Avatar

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    Default Re: Skullgirls

    I was just watching UltraDavid's and James Chen's stream with MikeZ going into extreme detail about the game and I'm sad to hear that there will be no spectator mode when it comes out. He said its because its something that is not really supported by GGPO or something to that fact but it can be patched in later. Also, he said the same thing about a command list being added later into the game because it was a feature that was sacrificed and can also be added in later if the game is successful.

    I'm going to buy the game any way because of seeing how deep it is while MikeZ was talking about everything that is in the game. As I thought would happen, the complete command list is on SRK at http://wiki.shoryuken.com/Skullgirls.
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  9. #9
    Podcaster BluSteele's Avatar

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    Default Re: Skullgirls

    Sucks about no spectator mode, but hopefully it gets patched in later. But WTF no command list? I know you'll be able to find the commands elsewhere, but it seems like a really weird thing to get sacrificed, especially with only 8 characters in the game.

  10. #10
    Admin Extraordinaire Trickman's Avatar

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    Default Re: Skullgirls

    I'll still give it a go. A full fighting game with that much quality for $15 is a good deal.
    -- Trickman Terry
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