Join Us on Facebook
Follow Us on Twitter
Hang with Us on Google+
Follow Us

Shoutbox > General Channel

Our LIVE stream score submissions are starting to come in. Feel like scorechasing and getting your name on our scoreboard? Go to our Retroids Videolympics Scoreboard and put up a high score today!
Empty the chat input field
Loading ...
Users in the chatbox : 6 user(s)
only1matters, Death roW, Mister_Nep, ChryZ, JakeG92, Hennet_sim
MGC Chatbox Evo v3.3.0 by MGC © 2008-2012
The rules are easy. Don't be a douchebag. We ban douchebags.
General help
The MGC Chatbox Evo is really easy to use

You can :
  1. Send chats : you just have to enter the text in the dedicated input field and then to validate it by pushing the return key ou by clicking on the OK button.
  2. Format the chats :
  3. once you un-collapse the chatbox formatting toolbar by clicking on the BBCode button, you have access to different formatting options for your chats. You can format a chat by selecting a part (or the totality) of it and then select one of the buttons/list. You can also add empty formatting tags by selecting nothing and clicking one of the buttons/menu thus allowing you to add the chat text afterwards between these tags.*
  4. Access to the different channels : you can have access to different channels restricted to only some usergroupds or for specifics use of the chatbox. The different channels are accessible from the buttons on the left of the chatbox.*
  5. Edit your chats (or others chats) : the edition of a chat can be done by a simple double-click on it.*
  6. Use specific commands : some commands can be accessible in the chatbox depending on the will of the administrator(s) of your forum. These commands let you execute specific actions of formatting, management, etc... You will herebelow the information on the command which are accessible to you. You must notice that you are not forced to use the command prefixes (/command_name) when you use them in the channel they are attached to (except in the general channel).*
* : Depending on the settings chosen by the administrator(s) of the forum, you might not have access to all these features.
Results 1 to 3 of 3

Thread: Infinite complexity in 4096 bytes of shader code

  1. #1
    Chaos Engineer ChryZ's Avatar

    Join Date
    Apr 2009
    Posts
    1,921
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    2
    Thanked 10 Times in 6 Posts
    Chats
    5815
    Gamer IDs

    PSN ID: ChryZ-US Steam ID: Crackalacking_ChryZ

    Default Infinite complexity in 4096 bytes of shader code

    The demoscene never cease to amaze.

    Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software. No bigger than 4069 bytes – less than an empty Word document, as demoscene activists like to point out – the executable file contains all the mathematics needed to generate the unfolding visual complexity and audible ambience upon a double-click. A solo effort by a talented coder who calls himself Demoscene Passivist, Hartverdrahtet reveals a mesmerizing cosmos observed through what could be an electron microscope – ethereal, greenish and a little eerie.







    Courtesy of http://www.creativeapplications.net/...in-4096-bytes/

    The demo can be downloaded here: http://www.pouet.net/prod.php?which=59086

    It requires quite a bit of shader horse power, so here's also a youtube link:

    Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012

  2. #2
    Red Gaming Ninja Ken's Avatar

    Join Date
    Feb 2007
    Location
    Illinois
    Posts
    762
    Tournaments Joined
    1
    Tournaments Won
    0
    Thanks
    4
    Thanked 1 Time in 1 Post
    Blog Entries
    4
    Chats
    1345
    Gamer IDs

    Gamertag: I Am Sushi X PSN ID: X_Sushi_X Steam ID: EvilGood BattleTag: Ken#1533 Tribes: EvilK

    Default Re: Infinite complexity in 4096 bytes of shader code

    That's pretty trippy. Stick it on a 2600 cart!

  3. #3
    Gold Member saskbob's Avatar

    Join Date
    Aug 2008
    Location
    New Saskia
    Posts
    2,171
    Tournaments Joined
    0
    Tournaments Won
    0
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Blog Entries
    4
    Chats
    25736
    Gamer IDs

    Gamertag: saskbob PSN ID: SaskBob

    Default Re: Infinite complexity in 4096 bytes of shader code

    Very amazing, looks very much like Victorian train station architecture.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •